There are always those situations where you can't control the situation. Since most decks acts differently, the answer works the same way: Chaos Dragons summons more and more monsters on the field and the deck don't relies on luck. Inzketors and Wind-Ups need, some part of their strategy on the field working as a start, but still got some sort of speed themselves.
But what about decks that just explodes in their first hand and them only waits for the top deck help them? Luck doesn't work for everybody. So what these decks do is just try to control the field with what they got and hope for the next card be good.
There are ways to increase your chances, just as this one:
Remember when they discovered the power of Solemn Judgment at the point where Life Points didn't matter and they used 3 in every deck? Well, this concept never got old; Paying Life Points as a cost is still counting for many players as "cost free". But think about the decks that doesn't care for Life Points. Exodia or Final Countdown for example.
Possibly, you will never lay one finger on your opponent if you're using Final Countdown. You just won't have the cards, as you'll be defending yourself to last 20 turns and win the game. So, the only life points that are most likely to decrease are gonna be yours. Probably, after activating the Spell Card, you'll have a Solemn, either Warning or Judgment, to stop whatever your opponent plays. That's where this card comes in: Depending of the situation, you might draw 3 cards.
Final Countdown helps a lot in these cases: if having the right Life Points become a problem to get advantage, play another Final Countdown and decrease your LP another 2000. Cards like Upstart Goblin helps as well, raising the difference between you and your opponent. This card has good use as well for decks that the first attack comes after paying a lot of Life Points, like Psychics and A Hero Lives decks.
Speaking of Heroes, here's a forgotten card to raise everyone's mood:
What are Elemental Heroes in tournaments these days if not an instant outburst capable of great damage and after that a slow and everlasting Top-Decking? Well, here's their hope: The same way we've never seen Elemental HERO Bubbleman working before this deck, the same apply for this card. And unlike Bubbleman, this doesn't have to be in your hand to work. Just like Pot of Avarice, every single Fusion used counts as well for this card, so, if you target them, the chance to draw good things is high.
We can't say that this card's last effect will work, but even without that this card won't be less than worth. You may have a chance to choose make this card a +1 or a +2, just like you can choose what to do with Bubbleman. Also, this card is pretty much for mid-late game, but there's practicably no such thing with Heroes, as the first two moves can become the mid game, or even late game, depending on who you're facing. And Heroes is all about luck, so adding another card to do so doesn't hurt at all.
We hope you liked those cards. See'ya all next time, maybe with better puns. And remember: Play with your brain, not with your money.
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