Thursday, June 21, 2012

Tricking with traps

We're back! And just like we promised, we're going to talk about some Traps that fit any deck.

It seems that traps these days aren't that surprising anymore, unless you're not playing against a regular Meta Deck. They just don't surprise you like they used to, as people are more aware of which Traps usually are or are not (if any) in each deck. The face-down cards aren't visualized anymore as "does he/she has something troublesome there?". Instead, they're often seen as "I don't care what he/she is going to do, I'm pretty much aware of what these Traps are, so I'm gonna get rid of those". And turns out that they can: we live in a time where Mystical Space Typhoon is unlimited, Heavy Storm is not forbidden and cards like Lyla and Gemini Spark are more popular than ever.

The most tricky face-down cards in the game are now just a game of odds, as they almost never changes from deck to deck, and since we got many ways to destroy them, most often people are forced to do fake sets. That's why we're offering a suggestion to act like Safe Zone does: Some underestimated Traps that do the trick whenever you want and annoys your opponent like hell:


Monday, June 11, 2012

Monsters at your Side


Well, here we are again.

Today we're going to talk about some monster who should be at the Side Deck in these days, but, somehow, they're not. Maybe people will find some uses to these, try them, and, with some luck, win tournaments. Shall this become their destiny, most people will regret not having these cards before their price's rise.

Anyway, we already know that we can't underestimate any card nowadays, as it can be a matter of time we can profit with them. But, for now, here are some monsters for your Side Decks:


Unusual Spells


Good evening, everybody.

This time, we're here to show some good unsual Spell Cards that could fit easily in almost any deck, but for some reason they're not considered or, if so, they're sided in most cases. Like the last time, talking about two at time makes the subject easier to understand, as well as there's always room for more cards and/or suggestions of yours that we can talk about.

So, we have here two Normal Spell Cards that weren't that special when created, but this current gameplay makes both astonishing. To start, the already very known Smashing Ground:


Easy Traps


Greetings, friends.

Today we're going to talk about some not so popular Trap Cards that, most in commmon, has no requirements to meet or cost at all and even though they can give some headaches to your opponent, most people see no use for them. In these days, if you can't negate your opponent's cards nor you can't protect your own, every card of yours should be able to activate at any time.

Let's start with Compulsory Evacuation Device:


Play with your brain, not with your money



Many players already knows the metas and the decks that are winning most tournaments. However, not all recognize the power of some cards which counters or increases the power of some meta decks. Because of that, when the winner of some tournament gets there using some unusual or weird card, the price of it increases ridiculously. And then, a former cheap card that was rarely seen becomes a high-priced (depending on it's rarity and number of releases) meta card, usually hard to get. Examples of that are Fiendish Chain e Inzektor Sword - Zektkaliber.