Thursday, August 30, 2012

Darkness after the Chaos

After living for about with strong and nearly unbeatable decks (unless you'd use any counter-strategy or play extremely defensive) like Chaos Dragons, Inzektors and Wind-Ups, came a banlist that could have made it's job six months ago. Aside from practically destroying Chaos Dragons decks and balancing all the others decks, the list did something else: brought a dark past back.

TeleDAD decks (a.k.a.: Teleport Dark Armed Dragon) were a top deck in many tournaments before March 2009. It had a quite variety of DARK monsters almost ready to perform Synchro Summons with Psychic-Type Tuners and quite a knack to make the summon of Dark Armed Dragon possible. Now, their cards are far cheaper and September 2012 banlist made it possible a better comeback.



Making this card unlimited also gave pure Psychic-Type decks a better chance to rise. However, the most important part is just how tuners like Krebons and Psychic Commander will make themselves worth. TeleDAD used Krebons a lot along with Destiny HERO Malicious to perform Synchro Summons, but after Malicious semi-limitation and some Synchros getting forbidden or limited, the deck performance has decreased a lot. That Destiny HERO also helped to control the Graveyard number of DARKs for Dark Armed Dragon.

So, despite having less options to use as Synchro materials, there are XYZ Monsters now, and a great deal of them are Rank 3, so suddenly Psychic Commander can make a comeback at decks like Dark World and maybe even Infernity. Not like they have any problems with Synchro Summoning having Tuners like Infernity Beetle or Fabled Raven respectively, but by using Emergency Teleport, it may speed the summon of this Synchro:


Having decks full of monsters sure messes up this card effect, specially after Brionac get banned. But Infernity and Dark World can work their way around having a hand. After all, a Synchro Monster with a Shi En like effect that can be brought back to the field after it was properly summoned is not a thing to joke about. Even if it cannot activate it's effect, having 3000 attack and defense points makes it already worthy to be summoned.

Almost every deck can use this monster if having no hand is not a problem and there is a easy way to summon a Level 5 or 6 monster. Even if the player doesn't choose to use Emergency Teleport, there's always Plaguespreader Zombie. In fact, Tele-DAD can use both to make a synchro with Malicious, doesn't mattering much if the tuner is Psychic or Zombie-Type.

Being a Dragon-Type also gives some hope for the most damaged deck by the banlist. There's no guarantee that the monster will be easy to summon, even with Emergency Teleport or Hieratic monsters, but at least there are plenty of Level 6 monsters at Dragon decks and Dragon's Ravine empties the hand at a good pace.

And since valuing DARK monsters is important, there is also a card that helps in this issue:


In almost all decks we have some sort of banishing and few of them have some sort of return. Bottomless Trap Hole often makes a way of never return for all important monsters that can be the backbone of a deck, like Grapha for Dark World and Red-Eyes Darkness Metal Dragon. Luckily, Dark World have their own way to bring banished monsters back, Trance Archfiend. However, it's not useful for every DARK deck.

This card can work better for Tele-DAD and others. While it can't summon Dark Armed Dragon, it can  combo with it's effect, bringing one monster that it has banished for it's effect. Also, it may bring Plaguespreader Zombie for Synchro Summon, maybe 2 times if you use it's effect. Sadly, it would work better if the monster wasn't going to be banished when this trap is destroyed, so it's not something useful to chain if this trap was going to be destroyed.

As you can see, the Darkness of the past can rise again, but so is the light. But we see that next time.

See'ya all and remember: Play with your brain, not with your money.

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