Showing posts with label Deck hints. Show all posts
Showing posts with label Deck hints. Show all posts

Wednesday, August 22, 2012

Rekindling the FIRE

After the banlist previously posted here was confirmed official, people can expect less from handless decks like HERO and Infernity and a little more from any other deck not harmed with new limitations. But there is a deck that it hasn't shown much but it's still quite powerful, even by the fact that the banlist didn't affected it at all. We're talking about Lavals.

As many other archetypes, Laval's Synchros are well worth to take most space in the Extra Deck, rather than regular Synchros and XYZ. Their affinity to the Flamvell archetype is also useful as many Laval monsters are FIRE with 200 Defense points. Which makes them perfect for the massive summoning Spell Card ever existed:


Sunday, August 5, 2012

A Hero Lives with a Dark Destiny

After being away for a while, we're back. This time, we're going to talk about a variation of a deck that people are starting to be fond of: Elemental HERO, or, more precisely, A Hero Lives.

Most people haven't care much about their Life Points being used as a cost, so defending themselves with cards like Solemn Warning and Solemn Judgment didn't see much. Oddly enough, using Life Points to get offensive makes some people reluctant. That's why this kind of HERO deck never got popular. But with the release of Escuridão, things can be different.

Let's have a different view of that deck with this card:

Sunday, July 29, 2012

Aiming for the Stars


In the beginning of the game, the one an only thing that mattered was the attack point of the monsters. High points were pretty much everything back then. After that, monster effects mattered most. Low attack points could mean nothing if they had a huge effect. Then, what became most important was the creature itself: if one of them was a Tuner, it could mean a very powerful monster summoned from the Extra Deck.

Today, the main concern of almost every deck are the monster's levels. Equal levels and easy ways to bring them to the field means easier XYZ summons. Some decks focus in a certain range of level and try to gather monsters in that range. But it doesn't mean all the effort has to come from one single part of the game. Let's review a card that was mentioned before:

Saturday, July 14, 2012

A lower level of chaos

Hey guys! Nice to see you again.


See, we're almost always talking about how awful the metagame is just because you have to play pretty much everything that beats that kind of deck and/or play some other meta, otherwise you won't win. Almost always they abuse of some chaos strategy by exploiting advantage of some LIGHT and DARK monsters from the graveyard and keep a high field control by destroying or negating your cards. But there was a kind of deck that have won some tournaments at Japan and can make use of the Chaos strategy, as well as some unusual, like Exodia and Final Countdown. Sadly, this kind of deck ended mysteriously, just like it has started.

We're talking about the Mystic Piper deck: